MNDR Experience

Programmer
Project Overview
Together with a team we were tasked with creating a Virtual Reality Environment for the Music Artist MNDR. This was a multiple year process which I joined in towards the later half of production. We decided tell a narrative of the player becoming immersed in a cult and try to tell a story by having the player walk through a sort of trippy experience set to take place in the players brain.
My Contributions
While working on this project I was responsible for the Player Character controller I was able to reuse some previous coding solutions I experimented with such as full body kinematics which includes procedural walking animations for the lower half of the player. I also worked on a sort of inventory solution which the player could store and withdraw items from.